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Drawma

A team drawing-and-guessing game. One player draws, their team races to guess. The other team watches — and every wrong guess you make is visible to them.

4–16 players Drawing / Party ~20–40 min

What is Drawma?

Drawma is a team drawing-and-guessing game. Two teams alternate turns: one player from the active team draws a word while their teammates race to guess it before time runs out. The other team watches — and listens — because wrong guesses are visible to everyone. Giving away too much information to the opposing team is just as dangerous as drawing badly.

It's the kind of game where terrible drawing skills are actually more entertaining than good ones. But unlike individual draw-and-guess games, the team structure means every round has real stakes: one fumbled drawing can hand the lead to the other side.

The Point of the Game

Score more points than the opposing team by the end of all rounds. Points are earned when your team's guesser gets it right — faster guesses and fewer wrong attempts score more. Harder words are worth more points if you pull them off.

Be careful what your team says out loud while guessing. Every wrong guess is logged and visible to the other team, which can help them if they ever need to draw the same word.

How It Works

  1. Teams take turns: Two teams alternate each round. The active team sends one player to draw; their teammates guess. The other team watches and waits.
  2. Pick a word: The drawer chooses from a set of options at different difficulty levels. Harder words score more points if guessed correctly.
  3. Draw it out: Sketch the word on the shared canvas before time runs out. No letters, numbers, or symbols that spell out the answer.
  4. Guess fast: Teammates type their guesses. Points are based on speed and how few wrong guesses your team made. Every wrong guess is visible to the other team.
  5. Switch teams: After the round ends, the other team takes their turn. Keep going until all rounds are played.

Game Modes

Adaptive

The standard mode. The drawer picks from a set of words at varying difficulty. Easy words give no bonus; medium words add +1 point; hard words add +2 on top of the base score.

Creative

Same scoring as Adaptive, but the word options come from the opposing team. They picked something tricky. Good luck drawing it.

Sniper

If the drawing team fails to guess in time, the opposing team gets a Sniper Shot, one chance to guess the word for 3 bonus points. High pressure, high reward.

Late Joining

Players can join a Drawma game already in progress. They'll be assigned to a team on the next round and start earning points from there.

Rules at a Glance

No Letters or Numbers

The drawer can only communicate through pictures. Writing words, letters, numbers, or symbols that spell out the answer is not allowed.

Timed Rounds

Each drawing round has a time limit. If the active team doesn't guess in time, no points are awarded — and in Sniper mode, the other team gets a shot.

Wrong Guesses Are Public

Every wrong guess your team makes is visible to the opposing team. Don't give away the category of the word — you're helping them just as much as you're helping yourself.

Harder Words Score More

The drawer chooses the word difficulty. Picking a hard word is a gamble: you score more if your team nails it, but if they don't, you've just wasted a turn.

Your worst artist is about to carry the team.

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